Haley Shaw’s “Flurry” provides the macro concept of “Being surrounded in a tight area.”

By making the primary tones jump between the left and right sides with a regulated rhyme and distance, “Flurry” successfully created a spatial feeling of “inside the dome”.(This is the macro-micro concept)

I guess the universal way of building a new world(Visual, audio, etc.) is to always start with something vague but unique(macro) and then specify it into something clear and iconic(macro). And yes, a lot of samples from here and there are definitely going to help this process.

The world of sound can be too abstract to build and understand. That is why I found this list of rules from Haley Shaw quite helpful (hopefully):

Now, the only thing left here is a little more courage to start…